another is how to add keyman framework such as device kit and zip … in my project…
Just to be sure, did you try compiling it first from the build script in the project’s directory? If you try to do everything in Xcode without running external scripts first, the build will fail. Unfortunately, we don’t yet have anything in the project that will cause Xcode to compile the KeymanEngine framework if it is missing, while the build script takes care of this.
In regard to the dependency frameworks, we use Carthage to manage our dependencies. You might want to read up on that and note how Carthage is integrated into the build processes - both with the build.sh build script and with the Xcode project configs and build phases.
yes, i’m adding dependency framework in my project everything is fine but keymanEgine still have problem… i don’t know how to fix it?.. i just drag keyman framework to my project. any suggestion how to do it?plz help
OK, that one’s pretty simple. You’ve copied over a “release-only” copy of the KeymanEngine framework. It’s the one that Apple approves of whenever you make App Store submissions. Unfortunately, it’s not compatible with the Simulator.
If you’d like to test against Simulator, look under KeymanEngine’s build products:
<repository-root>/ios/build/Build/Products/Debug-universal. That one’s compatible with the Simulator and is extremely useful for debug builds as a result… just not with App Store submissions.
That path should exist if you have already run
Hi! Sir joshua_horton!
i still can’t run it … if you have any tutorial would be appreciated… i try to read keyman keyboard for iOS documentation several times but i’m still stuck…
can you guy please send me pictures or any tutorial relating how to create custom iOS keyboard?
Best Regard - Mayrich
I’m trying out to build custom keyboard using KMSsample2 … successful running againt physical device but when I look to set up SWKeyboard in setting but I didn’t see nothing. Am I do sth wrong? Need more your help .
Thank for advance.